Wednesday, December 15, 2010

I am not a rogue. I am a machine gun.

Or at least I was, a long time ago. Cue dramatic sigh.

It's been about a week now since that big old expansion thing. Blizzard calls it Cataclysm, I call it TOR:40K Waitlist. For the uninitiated that's The Old Republic and Dark Millennium Online combined, both games that I am looking forward to, regardless of their overall suck when they finally go live.

Now, I wasn't around when the talents went live prior to Cataclysm and all that jazz, so I've had a little bit less time to get used to all of these changes, but I think I'm catching up pretty quickly. There are some things I want to say first, though, before I get into my big issue with Retribution paladins as they are now. So, here we go.

Son, I am disappoint.

When I heard about Cataclysm and the grind from 80 to 85 I was led to believe that it would take just as long to go those five levels as it did to go 70-80, if not longer. For those of you that have leveled accordingly, you know full well that that just isn't the case. Personally, I cleared out Loremaster of Cataclysm in less than a week. I think it was something like four days total, getting to 85 even quicker than that. Granted, I made a boat ton of money doing it, but it really never felt like much of a grind. I coasted up to 85. God forbid had I done some of those dungeon quests when I was leveling, I'd have to trade the 36 gold I'm getting for the 100k experience, and we all know I'm far too greedy for that.

Secondly, and this is pretty minor, but it's my thing to point out the little stuff, even out the fucking flight ceilings. Listen, I know how hard it was for you to go back and actually render the tops of some of those trees, I know. Thank you for giving us flying in the old world, it makes doing your crappy archaeology profession that much easier, so easy in fact that as soon as I find Jinrohk I'll promptly shoot my face off in front of Tirion in his Hearthglen mansion. Seriously though, flying is awesome, but when I hit imaginary walls every turn I make, it gets really annoying. I know my drake likes to fly high up in the jet stream, that's his thing, he gets better gas mileage up there. I'm doing this for you, Lifebinder. You hear me? I'm trying to go green for you, but your lazy developers won't let me. Maybe I'll just have to go back to my SUV mammoth, I bet you'd like that, huh? Eatin' up all your grass, grazing wherever he damn well feels like it, leaving a steaming pile right in the middle of Orgrimmar's drag for all those guards to slip on. We'll play your way, fine.

Anyway, moving on, goblins aren't goblins. They're Ferengi. This isn't World of Warcraft, this is Dungeons and Dragons Star Trek. Need proof? May I present exhibit A:


This is a goblin. He is a sound businessman. Don't argue with his business portfolio, it will end you.

Now then, onto a more serious nature now that I've gotten the initial bit of venting out of the way. I honestly can't say I like the paladin mechanics. In fact, I downright hate them. Don't get me wrong, I know why the developers did it, but come on, Holy Power? I am not a rogue. If I wanted to play a rogue, I'd go back to my level 70 rogue in Shattrath and dick around with him. Quite frankly, that's the very reason why I stopped playing my rogue. I hate combo points. Oh I know, Holy Power only has three stacks, not five like most combo point generating classes! Clever, Blizzard, but I see through your thinly veiled trap.

That's not to say that I can't live with it, though. Holy Power and I could come to some sort of agreement. Like I said, I know why the change was made. The developers didn't want Retribution paladins to be the AK-47s they were in late-stage ICC. For those of you that might not know what a DPS rotation looked like for a 264 ilevel Retribution with full T10, it was something like this: 222222222222222222222222262222222222222222222222226 AVENGING WRATH 622222222222222222 Trash dead. Boss dead. Raid dead. If you played a Retribution paladin at that time, I don't think I need to explain what the 2 and 6 keybinds I use are. If you didn't, here's a hint: Divine Storm and Hammer of Wrath. It honestly took little to no skill chugging through just about anything like that. This is what trash and most bosses in ICC were for me:


I swear, the "2" on my keyboard rubbed off so long ago from mashing that guy over and over again. I honestly could have played ICC with a Super Nintendo controller as long as it had the Turbo buttons.

So, yeah, I know where they're coming from, the developers that is, but as it stands Holy Power is just too slow. While I could get technical about it, one of my early gripes about the paladin class as a whole was our ramp up time for single target bosses. This expansion has only compounded that problem unless we get amazingly lucky with the RNG and get a mastery proc. Once we get into the groove we can really start hitting things, but it just takes way too long in comparison to the other DPS classes out there. By the time I'm ready to rock the girl has already tugged her skirt back on and is heading out the door.

And there I am, alone, surrounded by a pack of dead trash mobs, with nothing to do but blow my fully Holy Power load on a three-stack Inquisition that'll be spent by the time the next set of trash comes into view.

Thursday, October 14, 2010

Fix it fix it fix it fix it fix it fix it fix it. Fix it.

Blah blah blah, 4.0.1 is live, blah blah. New talents are here, old ones are gone. New stats are here, old ones are gone. New graphical interfaces, new point systems, new new new new!

IT'S FUCKING NEW AND IMPROVED!

Not really. I know this music. I've heard it before. I heard it two years ago, and another few years again before that.

Maybe I'm just getting old, well, wait, I know I am getting old. Maybe I'm just getting crankier over the fact that they're cutting my Social Security again, but I'm starting to get really tired of this part of every expansion. Some of you might know what I'm talking about when I say "this part", and if you do, well, you've probably seen it just as many times as I have. If you don't know what I'm talking about, if your expansion cherry hasn't been popped yet, well, welcome aboard and then get off my golf course.

Now, here's a little tidbit in case any of my information is wrong: my account is currently inactive. It's been inactive for a few months now, as noted by my inactivity here. Do I plan on reactivating it anytime soon? No. I'll jump back on when the expansion hits, but until that time, I'm thoroughly enjoying making Texa$-sized holes in the sides of buildings in Battlefield: Bad Company 2.

Of course, that's not to say that I haven't been paying attention to the World...of Warcraft. I know all too well the changes that have been made, I spend a good chunk of my day flittering about on MMO Champion, eying the blue posts and what have you. What can I say? Old habits die hard. So, on paper I am quite well-informed, don't get that wrong. I just haven't had the chance to see it first hand. Not like it really matters, though, from what I've heard people that are ICC 277+ are having issues getting through the old school heroics. Threat is everywhere, and tanks are getting holes punched in them like a pre-Wrath paladin mana bar. In short, I don't think I'm missing much, and I don't really want to be diddering about with a bunch of priests with 30k HP that think they are fucking boss hoss just because their stats got worked around. That, and the fact that I really don't feel like relearning how to play my class for the third time.

Right, so where was I? I know what's going on in the world, I'm not deaf. I still do my reading, I just don't want to bother with it right now, but I will when the expansion hits, you know...when it actually means something. Coincidentally, after hearing how badly things are going with people relearning how to play their characters, I can see why Blizzard got rid of the Chill of the Throne debuff in ICC. For some reason in my head I just hear the announcer from Smash TV saying, "GOOD LUCK! YOU'LL NEED IT!" while this ten main raid is running around trying to bag big money, big prizes.

If that little reference doesn't make sense, go here, it might help, or at least it'll make you feel nostalgic for some old school classic arcade action.

Anyway, I keep getting distracted. As I was saying, I've seen this all before, most people that are fanatics of this MMO have seen it as well. The last big patch comes out of the current expansion: Naxx, Sunwell, Ruby Sanctum (lolzrite?), and then we get hints from the blues, an actual release date for the next expansion, and finally...the new talents. Whammo. I'll admit, I was pretty excited when this happened the first two times, because each time I was coming at it from a different angle. Vanilla going into BC I was a holy paladin, and I really enjoyed seeing some of the new toys to play with. BC going into Wrath I was swinging the retribution stick, and it was cool, sure, but some of the flair had gone. This time, though? It's just kinda...meh. I don't care, I want an iPhone 4.

Sure you can play with the new stuff for a bit, but there's no guarantee any of it is going to stick until you get that copy of the expansion in your hands. Maybe I'm just a bit more cranky about this because this would be the third playstyle I've had to learn in as many expansions, but I'm sure there are other classes out there that are starting to feel the strain as well. I just don't see why people get so fixated on any of this junk just yet. None of it is really in stone, and it could all go out the window next Tuesday for all we know. Yes, the chances of that happening aren't very big, but as long as the guys are still working on the coefficients and all that jargon, why bother with trying to number crunch and theorycraft just yet?

There's a reason that one of the options for canceling your World of Warcraft account is "Waiting for expansion", and I'm glad for it. It says "Waiting for expansion", not "Waiting for the big patch to show off the new shit just before the expansion". It's two months away still, and that's plenty of time to play redecorator with my Carl Gustav special.

Friday, June 11, 2010

OT: Death of a Salesman.

Sell: to cause to be accepted or persuade; the goal of professional wrestling.

Salesman: a man who sells goods, services, etc; a professional wrestler.

***

Wrestling, since its earliest form, has always been about entertainment. Ancient Greco-Roman coliseum types aside, let’s just look at the past fifty years: people like Gorgeous George, Jimmy Hart, Jerry “The King” Lawler, Hulk Hogan, and Andy Kaufman have all been entertainers at heart (Andy Kaufman more than the rest, though). The hardest part about wrestling, current-day wrestling, isn’t being physically bigger, stronger, or smarter than your opponent as it was centuries ago when wrestling was still a pure sport, or as it is found in its common high school derivative, but rather being the better salesman.

It should be common knowledge to most of American society by now that professional wrestling is in fact, a farce—a grand soap opera that just happens to involve two or more brutes pummeling each other senseless. While it is true that it is quite the physical soap opera, and that the actors do in fact sometimes get hurt, it is never the goal of the production to actually injure any of its actors. It is the goal of the production to present the image of such injuries, though. In wrestling terminology, such a goal is commonly referred to as “selling”. Just like with good stage acting, professional wrestlers have to make their acting appear as real as possible. They have to sell their moves to the audience. Because honestly, who really likes bad acting unless one is mocking it? It takes the audience out of the experience and makes the whole production extremely laughable. That’s not to say that professional wrestling isn’t laughable by its own accord, but at least it looks real a good majority of the time.

A sale can encompass any number of elements within professional wrestling. A wrestler has to sell the action of receiving a hard boot to the groin or the aftermath of a vicious chair to the lower back. Similarly, a wrestler has to sell his character to the audience, because if the audience doesn’t buy into the character, they’re far less likely to believe the actor to begin with. In this respect, professional wrestling is nothing but a series of negotiations between a salesman (the wrestler) and a client (the audience). Just like in our everyday capitalistic society, some salesmen are better than others and are rightfully rewarded for it, moving up the corporate ladder to middle management, possibly even CEO, before retiring.

Professional wrestling is no different. What we commonly see on television are the middle management fellows duking it out for their metaphorical promotions, with the hope of one day being promoted to the position of Heavyweight Champion of the World. If that doesn’t fit into your five-year plan though, we in the wrestling world offer many other options for promotion: one could apply for the Tag Team Champions of the World, or perhaps a more regional title such as North American or Intercontinental Champion. But of course we are an offer and equal opportunity chance for promotion so we also have positions for a Cruiserweight Champion of the World (under 215 pounds only, please), and even a Women’s Championship title (Andy Kaufman’s need not apply). Not only do these positions come with a considerable pay increase, but franchising options are available for those interested (see Hasbro’s newest line in action figure realism at Hasbro.com).

There is another similarity between the capitalistic salesman and the wrestling salesman though, and it’s not of the good variety either. Think of a really stereotypical car salesman, or a pushy telemarketer, or even better a life insurance agent—you know, the type that is always trying to get you to look out for your family even though you are twenty-two, unmarried, and have no existing or hereditary medical problems, that type. With the everyday salesman it is quite possible to oversell your product to a potential customer. In doing so, one runs the risk of turning away a prospective client because you either: A) scared them away or B) presented them with more information about the product than they wanted to know. I always run into these types of salesmen, and I think I know why. It’s because I don’t shop at the high-end stores or agencies. I’m cheap, and I don’t want to spend an extra three thousand dollars for somebody to shut up and let me decide what I want.

Honestly, if you ever step foot into one of the Richie Rich stores, you’ll see what I mean. You’ll quickly realize that every item that you can purchase within the establishment carries no price tag. That’s because for the people that shop there, money isn’t a concern, and the prices are already so over-inflated a salesman can make a hefty commission by just selling one item per workday. In light of these over-inflated prices, the sales staff will generally leave a shopper alone, letting the purchaser do most of the work, only in the end swooping in to swipe a credit card as some sort of polite, customary action. Then again, the people that work in these types of places are usually good salesmen/women in their own right, they’ve earned their positions. They are the champions of their league, able to pick and choose their customers just as professional fighters pick and choose their opponents to some extent.

But you know what? For a three thousand dollar discount, I’ll let some moron talk my ear off about some feature I don’t really need or want; it’s a minor inconvenience, really. I play the role of the dutiful and gullible customer, taking every last sales pitch the seller has to offer before finally replying with a “No thanks” and walking out with whatever item I just purchased. Sometimes, if I’m feeling particularly frugal, I’ll do a little overselling of my own. You’d be surprised just how many companies are willing to cut you some slack on APRs or payment plans if you’re willing to listen to one of their gimmicks or take part in one of their customer satisfaction surveys. On more than one occasion I recall asking for every last gimmick, trick, and deal to be presented before me just so that I could see how low I could work the final sale price. And well, if the gimmicks aren’t particularly too painful, I’ll take’em, and other times, I’ll turn’em away. Sometimes we (myself and the salesman) get what we want out of the deal, and sometimes we don’t. Sometimes we make a big scene out of it (those usually work pretty well). Sometimes we oversell our roles to each other to the point where we can only laugh at how silly we both look. But getting back to my point, really bad professional wrestlers are like really bad salesmen: they oversell everything that they do, and how can you not love them for it?

Back in the 1990’s, all the way up to the turn of the century there were two major wrestling groups that were commonly televised: the WCW and the WWF, World Championship Wrestling and World Wresting Federation respectively. Between the two they had wrestling televised at least four or five nights a week. Monday and Thursday were the big nights for the WCW and Monday and Sunday were the big nights for the WWF. These shows were primetime, 7:00PM to 10:00PM and they brought in quite the televised and live crowds. But I didn’t care about the big-name nights where you saw the Hulk Hogan’s and the Bill Goldberg’s, what I loved watching were the Saturday afternoon shows. These shows usually ran from about 4:00PM to 6:30PM, well out of the limelight of the casual watcher. And let me tell you, these shows were nothing but a montage of really bad salesmen. Granted, these were the venues by which young, raw, aspiring talent got a shot at the big time, or where aging heroes were casually cast aside into mediocrity, but they were still terribly lacking in subtlety. I loved watching those time slots, I loved watching a man take a punch to the stomach and roll around on the mat for five minutes as if he had been hit by a swinging sequoia trunk while his opponent openly flirted with the nearest female ring assistant, I loved the flamboyant costumes, I loved the way wrestlers would change their characters every week in order to find a new angle on something that had been done by their predecessors decades before, I loved the tongue-in-cheek announcers, I loved trashy low-grade professional wrestling, and I loved it for all the wrong reasons.

I suppose that is why I find the older professional wrestling so appealing, the stuff you can’t find on television anymore, except for when the Fox Sports Network is having a special. I love the clichés, the Gorgeous George’s and the Ric Flair’s. They wrestled when there was no “big time” there was simply the time, and they were in it. Sure there might have been a Heavyweight Champion of the World, but they just got some flimsy plastic belt to show for it, not an action figure and their face on a cereal box. Don’t get me wrong, wrestling back then was still as scripted as it was today, still as fake, but the sell wasn’t nearly as important.

Maybe people back in the 1950’s and 60’s were more gullible, or maybe they were just eager to be entertained, not as jaded as the children of the 80’s were. I think that television had a lot to do with it though. Back in the 50’s and 60’s matches were hardly televised as they often are today, and even if they were televised, it was with your typical 1950’s RCA low quality camera by today’s comparison. That being said, most of the audience was actually present at the event, hundreds, if not thousands of people packed into an auditorium to see two men face off in a twenty foot square. Like actors of the Greco-Roman period in the coliseum, the wrestlers had to be sure that their actions were accurately portrayed to all of the spectators, even those occupying the two dollar nosebleed seats. Punches had to knock men off their feet, send them across the ring, and even sometimes through the ropes spilling onto the apron below. These men were larger than life, as were their actions. Everything was taken to the extreme for the sake of the audience. Wrestlers of old had to project themselves, and their characters much further than today’s wrestlers have to. Think of the wrestlers of yore as actors in a melodrama. Today’s wrestlers, through the addition of technological advances in camerawork, merely have to project themselves as far as the nearest camera, which is usually only five or six feet away. From there, their image is then plastered onto a big screen within the arena for all to see, even those in the two dollar nosebleed sections, as if they were only six feet away from the action. The wrestlers of today can be a lot more subtle in their actions. Punches that would in the past be made to look like they had the force to send a man through the ropes now lean more towards believability—professional wrestlers aren’t gods, nor do they hit like ones. Today’s wrestlers take part in a well-scripted soap opera where the standard melodramatic character types have blurred to the point where characters today can change on a week to week basis dependent on audience approval or disapproval.

By today’s wrestling standards, wrestling of old is nothing but a collection of overselling. Though I don’t think it’s a bad thing, they were merely conscious of their audience, as most good actors are. I still enjoy it though, much more than I ever enjoyed the current popular professional wrestling (not the Saturday afternoon stuff, that was just too good to miss), regardless of how real or fake it was. The Saturday afternoon scrubs, like their historic predecessors, were both entertaining in their own right. Sure the scrubs would never make it into the big time because they lacked subtlety, but that’s okay, that’s not what they were selling. I guess that’s why I still find myself buying items I don’t need from really bad salesmen; not because their pitch was amazing, but because they tried, overzealous and misguided as they might be.

Monday, May 17, 2010

Min/max and you. Mac and me.

Mac and Me, anyone remember that gem from the 80's? No? Probably not. It's a lesser-known movie about a family of aliens that crash lands on Earth, the youngest of which is named Mac. Over the course of the movie, the diminutive Mac befriends your run of the mill wheelchair-bound nerd, of which whose name I simply cannot remember. Regardless, the paraplegic's name is unimportant. What is important is this picture:


Now then, let us examine the picture. We have Mac, the alien, riding on the shoulders of said crippled child, utterly obscuring his view of the world. Is this a metaphor for how we are to live life? That we are forever-blinded without the help of our dearest alien friends, and that only through their assistance are we able to see life completely? To be completely honest, I doubt it. If you ask me, Mac looks something like a sex toy just waiting to be used, but that's beside the point.

Metaphor aside, what is really important here is the child's ability to accessorize effectively. Yes, the child could have chosen a simple yet stylish hat to round out his wheelchair ensemble, or a snappy pair of sunglasses. Yet he has chosen an alien to wear atop his head. This in itself sets him apart from his peers. Well, it does. How many people do you know that wear BJ-giving aliens upon their heads? My sources would say not many. Does this make him better than your average twelve year old? Probably, yes.

And herein lies the point I wish to make: What you wear says something about how you play down to the smallest detail. What you wear on your head says something about how you play. What hairstyle you use says something about how you play.

It sounds odd, but there is some bit of logic to it. We are all given the choice as to how we wish to present ourselves in the game, or at least we're able to alter a broad number of variables to our liking. Within those variables that we change (this is assuming that you didn't just /random your toon's appearance), there are some that we like, and some that we dislike. By way of this, you essentially profile your character down to a few key traits that ultimately get at the real essence of your toon and your play style.

But then, of course, what do I know? You're right. I know next to nothing, but admitting such is the first step to true enlightenment. So, let's take a look at a few of the usual suspects. Granted, I play exclusively Horde, and my main is a Blood Elf paladin of the female variety. As is such, I've limited myself to the female hairstyles for the moment. If you want to complain about it, leave a note, we'll chat.


The bun. Simple. Classic. A dyed in the wool killer, cold-blooded, methodical, and thorough. This is the style that I use, and I feel it best encapsulates my outlook on Warcraft on the whole. My toon is a bitch to the core. I don't want to make puppy kisses with you, nor do I want to help your level 73 alt clear the amphitheater of anguish. I work hard every morning to make sure that not one single strand of this hair is out of place, and by god if it is, you'd best stay out of the battlegrounds. If you're a DPS class, I would suggest this style for optimal DPS. The bun allows for proper airflow over the curve of the head while still allowing you to negotiate with extreme prejudice. For healers, well, this hairstyle is a bit hit and miss. As a healer wearing the bun, know that you probably will only be healing a select few in the raid. It's not a friendly hairstyle, and you won't play well with others. Coincidentally, it's great for eliminating bad raiders.


The boar tails. What are you, six? This hairstyle is one borrowed from the gnomes, as is such, it shouldn't even be considered. If you're going for the cute look, try elsewhere. This one ultimately pulls off being annoying and flippant, if not outright childish, more than cute nine times out of ten. Remember, you're out slaying dragons and undead, not trying to compete in the local Miss Pre-teen USA pageant. What fun is slaying dragons, burning legions of undead, and stabbing things if you've got a curfew of 8PM? Grow up a little. Furthermore, the balancing of this style is completely off. Those pom-poms are almost as big as the girl's head! She'd be in danger of listing terribly, if not completely fall over, every time she turned her head. From a logistics standpoint, this hairstyle just isn't feasible. You want to do the raping, not get raped.


The rooster. What is this I don't even. I really don't know what else to call it other than that. This has to be one of the lesser-known styles for females out there simply because even though only 3% of Blood Elf females are actually females in real life, clearly men know something about style. This just looks idiotic. It's like a failed sorority prank in motion. This rates even worse than the boar tails. If you're sporting this look, you're simply out to make an ass of yourself, and possibly others. You're probably one of those level 1 people that stand outside of the bank in Silvermoon and tell people how you'll give them a naked dance for one gold. You're wasting your own time, and the time of others. Nobody will take you seriously, and you don't take yourself seriously either. If anything, this toon probably isn't even your main. Any toon wearing this hairstyle is probably the alt of someone that plays on the Alliance, and they only use this Horde-side toon to spy on trade chat and figure out where the next For The Horde raid will be striking. You're clever, but you've got a lot of leveling to do to play with the big boys and girls.


The sorority. Now then, not he failed sorority prank as seen in the rooster, this is more subtle. For those of you that have spent some time in college, or at least around the college scene, this sorority is one where...well, you know the type of girl that clearly cares about her appearance, but doesn't make it a priority. You'd most commonly run into this type of girl, well, running, or at least out for a jog. They're usually the smarter ones in the sorority scene, as is such, they're well-balanced for raiders and casuals alike. The style is simple, and yes, still a classic, but has something lively to it. The nonchalance with which the ponytail settles allows one a certain breath of life that isn't seen in the bun. You enjoy raiding, yes, but only when you're not buried in a mountain of tells discussing the guild drama of the day. You're everyone's friend, and this is both a blessing and a curse. You've got your finger on the metaphorical pulse of the guild and all information runs through, or by you at some point. You're able to bridge the raider and the casual scene effectively, and because of this you are a great mediator, even if you are looked down upon by the bun from time to time.

Are there others? Yes, there are nineteen total hairstyles for female Blood Elves, of which I've only touched on a brief few. Should there be interest, maybe I'll delve deeper, but this is, as they say, a good start. So, getting back to the title of this post, where does min/max come into Mac and Me? Where does min/max come into hairstyles? Well, in order to mix/max properly, you have to ask yourself what your goals in the game are. What's the best way to find out what those goals are? Just look at your toon's hairstyle, it'll tell you plenty about all those little subconscious things that are going on in your head all the time.

Monday, May 10, 2010

Success.

It'll have to be short since I'm currently in the office waiting for students to show up so that I can fail them, but this last week was a triumph. I'm making a note here: huge success. It's hard to overstate my satisfaction. 10 man drakes plus rounding out our team for (what I hope to be) good makes me quite pleased.

Now to wait and see if the 25 man raid makes tonight. Heroic Blood Queen and Lich King left. Given the turnout we normally have for non-farm content, I'm thinking tonight will be a fine night to go farm Naxx for the weekly and some much needed abyss crystals. It should take something like fifteen minutes, twenty tops. After that? Why, I'll be the complete douche that I am and AFK over the well in Dalaran with my bloody skeleton drake.

So very much to do.